GAMEACC Message


This message is to be sent by the Follower only as a reply to a GAMEREQ message from the Initiator. The GAMEACC message indicates whether the Follower accepts starting a new game..

Layout

1 byte 32 bytes 1 byte
header Follower name acceptance code

 

header message type, always 'A' (upper case)
Follower name name of the computer program that sends the message; the name should consist of exactly 32 positions; if the name is shorter than 32 positions, add trailing blanks at the right (do not use '\0' characters); the name should not start with a blank character
acceptance code `0' if the Follower accepts starting the game,
`1' if the Follower does not accept starting the game because the protocol version in the received GAMEREQ message is not as expected,
`2' if the Follower cannot or does not want to accept the game (e.g. because the thinking time is too high, or because no reglementary moves are possible in the starting position), but is willing to play another game,
`3' if the Follower does not want to play any game at all

 

Example
0----0----1----1----2----2----3----3----4----4----5----5----6----6
0----5----0----5----0----5----0----5----0----5----0----5----0----5
ATornado voor Windows 4.0        0

Tornado accepts playing a game.

 

Processing on receipt (by the Initiator) of a GAMEACC message

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